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  • Borderlands 3 has surprises in store for a year after launch
    Time: Oct. 28, 2020

    A pioneer in the sub-genre called 'shooter raider,' Gearbox Software's Borderlands is a sassy action RPG series with an endless supply of weapons and plenty of wicked and eccentric vault hunters to meet. After a brief hiatus between entries, Borderlands 3 was an explosive return in 2019 for the franchise's bizarre but beguiling gallery of nightmares, filled with heavy weapons, fast vehicles, and tons of pop culture references.

     

    At launch, Borderlands 3 was a solid comeback for the series, as it followed the many loot-gathering principles, achieved quick kills with your character's advanced abilities, and was a plot that wanted to sum up many of the long-standing questions from the franchise.

     

     

    But like its direct predecessor, Borderlands 2, the most recent entry in the series was an ongoing game and has evolved significantly over the first year. Since its release in September 2019, Borderlands 3 has seen a number of changes and adjustments that have not only worked in the universe, but have also reinvented the original endgame cycle (known as Mayhem Mode), adding emotions and people following. the bell.

     

     

    At this exclusive GameSpot, they had the opportunity to speak with Gearbox Software Founder and Executive Producer Randy Pitchford, Creative Director Graeme Timmins, about Borderlands 3, its first year, and the next steps after launch.

     

    As a loot-focused action RPG, the need to collect new loot and empower your characters is everything, and the new updates in Borderlands 3 have made it less tedious and more flexible. With the changes in the anointing, special modifiers for rare weapons, Mayhem mode. This difficulty modifier was originally intended to be essential endgame content for players to move on.